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Legion.T

5
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A member registered Oct 04, 2016

Recent community posts

Really awesome first demo. Love me a good card game.

Hoping we get some sort of top vs bottom style mechanic. Part of me wants to suggest having bottoming being related to losing somehow. Like enemies button curses in your deck that make you more submissive (aka weaker).

Alterntivly then maybe something like cards have a type, top vs bottom and certain enemies will deal more damage or have speical effects against players favouring one style of card. You could even lock certain events out to players.

Any news on how development is progressing?

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Hype train changelog:
-Added fuel
-Added more fuel
-Added even more fuel
-More
-MORE
-MOOOOORRREEEE
-Removed brakes
-Used brakes for fuel

Or in other words....you could say I am very excited. Can't wait to see this take shape.

So would this be tracked by a separate stat like 'sluttyness' or something to that effect? If so will one of the current base stats act as a counterweight? For example if a character has high charisma then will they be more able to engage in sex without as high a risk of consequence?

Oh and one further question if I may. For anyone planning on doing a purity or chaste route (or as close as you can do to one in this game), were their character tp receive some unplanned intimacy, (or even better, lots of unplanned intimacy) would the player find their chaste and virtuous hero corrupted into a sex addict? Because that would...'terrible'.

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So I have a question and the reason I ask it here is because its related to something you've mentioned in this post.
You've suggested that the player will be able to make combat easier by engaging in sex but that comes with its own risks. I'm really curious as how those risks will present themselves.

The risk of picking the wrong partner is easy to understand, like the werebitch and her knot, whom I might add is my favorite monster thus far! Great job on that front. But it's the second part, the part about succumbing to temptation that has got me confused.

Is it just the player that will succumb to the temptation of 'companionship' because they crave the well written sexy times (a distinctly plausible scenario!).

Or is it that sex going to be a double edged sword in that, each time the protagonist orgasms or is on the receiving end of one, their willingness to slut it up increases until it gets to the point that they will drop their pants for anyone with or without the players consent?

Honestly I just find the whole concept of potentially sacrificing long term success (by engaging in risky sex), for short term gain (an easier combat encounter) interesting from a game mechanics stand point and was wondering what, if any plans there were for this?